Maciej
Karczmarz
I specialize in building efficient systems in Go and optimizing 3D assets for game engines and cloud environments (FinOps).
Featured Projects
A collection of my technical work – from distributed systems to low-level renderers and simulations.

Gix
Real-time currency monitoring system. Aggregates data from exchange points to provide live market insights. Hosted on Digital Ocean and FinOps-optimized for cost efficiency.

AI Agent
Automation platform for AB Bechcicki. Transforms inquiries into instant quotes using RAG architecture, n8n, and AWS infrastructure.

GRAT
Interactive weather data visualization system. Aggregates information from OpenWeatherMap, Google Maps, and Windy in one place.

GRATS
Low-level graphics renderer built to explore the internals of OpenGL and graphics programming.

Sand Sim
Particle physics simulation focused on the natural behavior of granular materials.
Experience & Education
3D Artist
Creating and optimizing 3D models in Blender (low-poly, LOD), PBR texturing, and asset integration for the Unity engine.
CS Engineer
Bachelor's degree focusing on systems programming (C++), data analysis (Python), and AI research.
Math / Physics / CS
Advanced science profile providing a strong foundation for future engineering development.
Documentation
Document preview.
Contact
I'm always open to discussing tech projects, cloud optimization, and 3D graphics.