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Maciej
Karczmarz

I specialize in building efficient systems in Go and optimizing 3D assets for game engines and cloud environments (FinOps).

Featured Projects

A collection of my technical work – from distributed systems to low-level renderers and simulations.

Gix

Gix

Real-time currency monitoring system. Aggregates data from exchange points to provide live market insights. Hosted on Digital Ocean and FinOps-optimized for cost efficiency.

GoFinTechCloud
AI Agent

AI Agent

Automation platform for AB Bechcicki. Transforms inquiries into instant quotes using RAG architecture, n8n, and AWS infrastructure.

n8nAWSRAG
GRAT

GRAT

Interactive weather data visualization system. Aggregates information from OpenWeatherMap, Google Maps, and Windy in one place.

JavaJavaFXAPI
GRATS

GRATS

Low-level graphics renderer built to explore the internals of OpenGL and graphics programming.

C++OpenGLGraphics
Sand Sim

Sand Sim

Particle physics simulation focused on the natural behavior of granular materials.

C++PhysicsSimulation

Experience & Education

Work

3D Artist

Simplicity Games
Nov 2024 - Jan 2025Rzeszów

Creating and optimizing 3D models in Blender (low-poly, LOD), PBR texturing, and asset integration for the Unity engine.

Learning

CS Engineer

Rzeszow University of Technology
Oct 2022 - Feb 2026Rzeszów

Bachelor's degree focusing on systems programming (C++), data analysis (Python), and AI research.

Learning

Math / Physics / CS

Public General Secondary School
Sep 2019 - May 2022Stalowa Wola

Advanced science profile providing a strong foundation for future engineering development.

Documentation

Curriculum Vitae

Document preview.

Get in touch

Contact

I'm always open to discussing tech projects, cloud optimization, and 3D graphics.

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