Maciej Karczmarz

I connect Go with 3D tools, focusing on performance and compute cost across both sides of the pipeline.

Profile
Primary language Go
Cloud focus AWS / DO
Automation n8n / RAG
Runtime discipline Unity / UE5

Profile

Performance across both sides of the pipeline.

I combine 3D graphics experience with learning backend and cloud. I look at systems through constraints, data flow, and compute cost.

01

Backend / Cloud

Go services, AWS/n8n automation, API integration, and cost-aware decisions shaped by FinOps thinking.

02

3D / Technical Art

Blender models, mesh optimization, LODs, PBR, UE5, Unity, and procedural tools.

Skills / Stack

Go, cloud, automation, APIs, and 3D tools.

Go, Blender, UE5, Unity, Houdini, AWS, n8n, Gaea, Quixel, and Substance 3D Painter.

Backend / Systems

Go

Selected Projects

Systems, automation, renderers, and simulations.

Projects shown through the problem, technical constraint, and practical value. This is not a technology tag cloud; it is a cross-section of how I think.

Gix real-time currency monitoring interface

Project / 01

Gix

Real-time currency monitoring system that aggregates data from exchange points to provide current market insight.

Role
Backend / cloud cost engineering
Constraint
Live exchange-rate data, hosting, and operating cost must stay controlled.
Impact
Hosted on DigitalOcean and optimized for cost efficiency using FOCUS FinOps principles.
AI Agent SmartOffer automation panel

Project / 02

AI Agent / SmartOffer

Automation system for AB Bechcicki that transforms inquiries into Premium/Budget estimates using technical standards and parameters.

Role
Automation / RAG workflow engineering
Constraint
Requests need to become ready estimates quickly, consistently, and technically.
Impact
Connects RAG, n8n, and AWS into a repeatable sales and technical workflow.
GRAT weather data visualization application

Project / 03

GRAT

Interactive weather data visualization system integrating OpenWeatherMap, Google Maps, and Windy into one readable application.

Role
Application / API integration
Constraint
Environmental data from several sources has to become consistent and readable.
Impact
Shows API integration, data visualization, location context, and desktop-tool thinking.
GRATS OpenGL renderer

Project / 04

GRATS

Minimal graphics renderer built to explore OpenGL and graphics programming fundamentals.

Role
Low-level graphics programming
Constraint
A renderer requires understanding the graphics pipeline closer to hardware and API behavior, not only finished engines.
Impact
Strengthens technical rendering knowledge that informs later asset, scene, and real-time performance decisions.
Sand Sim granular physics simulation

Project / 05

Sand Sim

Granular physics simulation focused on natural particle behavior and environmental interactions.

Role
Simulation / performance thinking
Constraint
A high number of particles needs simple, stable rules and efficient behavior updates.
Impact
Shows simulation thinking, compute efficiency, and believable behavior under motion.

Experience / Education

Experience, education, and engineering thesis.

Concrete production experience creating and optimizing 3D assets for Unity engine requirements. Computer Science path supplemented by C++ development, data analysis, web projects, AI, hackathons, and SKNI KOD activity.

Work

Nov 2024 - Jan 2025

3D Artist

Simplicity Games / Rzeszow

Designed Blender models from scratch and references, created optimized low-poly meshes, LODs, and collision meshes. Built PBR textures in Substance Painter, baked normal maps, improved UVs, and optimized assets for Unity requirements.

Engineering Thesis

Bachelor's thesis

Game Level Building Techniques Using a Game Engine

Thesis pipeline

Procedural Gaea + Houdini + Unreal Engine 5 pipeline, vegetation HDA tools, Auto Blend material, and three biomes.

Open thesis

Education

March 2026 - Present

Master's Studies - Computer Science

Rzeszow University of Technology / Rzeszow

Continuing development across computer science, systems, data analysis, and technical projects at the Faculty of Electrical and Computer Engineering.

Oct 2022 - Feb 2026

Bachelor's Studies - Computer Science

Rzeszow University of Technology / Rzeszow

Projects across C++, Python, MATLAB, R, React, AI, and 3D graphics. Participation in NASA Space Apps Challenge, DIGIEDUHACK, Hack SPACESHIELD, Hack CARPATHIA, and SKNI KOD activity since 2022.

Sep 2019 - May 2022

Math / Physics / Computer Science

Public General Secondary School / Stalowa Wola

Advanced science profile forming the foundation for later engineering and computer science work.

Contact

Backend/cloud, FinOps, automation, and 3D graphics programming.

I am open to backend/cloud roles, FinOps, automation work, and projects connecting 3D graphics with programming.