Backend / Cloud
Go services, AWS/n8n automation, API integration, and cost-aware decisions shaped by FinOps thinking.
I connect Go with 3D tools, focusing on performance and compute cost across both sides of the pipeline.
Profile
I combine 3D graphics experience with learning backend and cloud. I look at systems through constraints, data flow, and compute cost.
Go services, AWS/n8n automation, API integration, and cost-aware decisions shaped by FinOps thinking.
Blender models, mesh optimization, LODs, PBR, UE5, Unity, and procedural tools.
Skills / Stack
Go, Blender, UE5, Unity, Houdini, AWS, n8n, Gaea, Quixel, and Substance 3D Painter.
Selected Projects
Projects shown through the problem, technical constraint, and practical value. This is not a technology tag cloud; it is a cross-section of how I think.
Project / 01
Real-time currency monitoring system that aggregates data from exchange points to provide current market insight.
Project / 02
Automation system for AB Bechcicki that transforms inquiries into Premium/Budget estimates using technical standards and parameters.
Project / 03
Interactive weather data visualization system integrating OpenWeatherMap, Google Maps, and Windy into one readable application.
Project / 04
Minimal graphics renderer built to explore OpenGL and graphics programming fundamentals.
Project / 05
Granular physics simulation focused on natural particle behavior and environmental interactions.
Experience / Education
Concrete production experience creating and optimizing 3D assets for Unity engine requirements. Computer Science path supplemented by C++ development, data analysis, web projects, AI, hackathons, and SKNI KOD activity.
Work
Simplicity Games / Rzeszow
Designed Blender models from scratch and references, created optimized low-poly meshes, LODs, and collision meshes. Built PBR textures in Substance Painter, baked normal maps, improved UVs, and optimized assets for Unity requirements.
Engineering Thesis
Thesis pipeline
Procedural Gaea + Houdini + Unreal Engine 5 pipeline, vegetation HDA tools, Auto Blend material, and three biomes.
Open thesisEducation
Rzeszow University of Technology / Rzeszow
Continuing development across computer science, systems, data analysis, and technical projects at the Faculty of Electrical and Computer Engineering.
Rzeszow University of Technology / Rzeszow
Projects across C++, Python, MATLAB, R, React, AI, and 3D graphics. Participation in NASA Space Apps Challenge, DIGIEDUHACK, Hack SPACESHIELD, Hack CARPATHIA, and SKNI KOD activity since 2022.
Public General Secondary School / Stalowa Wola
Advanced science profile forming the foundation for later engineering and computer science work.
Contact
I am open to backend/cloud roles, FinOps, automation work, and projects connecting 3D graphics with programming.